Hitag: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
hitag is used in the following structures | hitag is used in the following structures | ||
[[sprite]] struct; the actor's current hitag. | [[sprite]] struct; the actor's current hitag. | ||
*actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. | *actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. See also: [[Move]] | ||
*sector effectors use their hitag to specify what their lotag effects | *sector effectors use their hitag to specify what their lotag effects | ||