PROJECTILE TIMED: Difference between revisions
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If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. | If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. | ||
You have to define the projectile with [[PROJ_RANGE]]. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. | You have to define the projectile with [[PROJ_RANGE]]. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. | ||
[[Category:Projectile_Workslike_flags]] | [[Category:Projectile_Workslike_flags]] |
Revision as of 16:47, 14 September 2014
If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options.