Newowner: Difference between revisions
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the actor ID of the | the actor ID of the viewscreen camera (not the viewscreen) being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing. | ||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 11:17, 30 November 2014
the actor ID of the viewscreen camera (not the viewscreen) being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing.