Talk:Htcgg: Difference between revisions
Jump to navigation
Jump to search
Created page with "is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 7..." |
mNo edit summary |
||
Line 1: | Line 1: | ||
is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering | is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering | ||
if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; (about 135 degrees) | if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; //(about 135 degrees) | ||
is found in A_MoveSprite in actors.c in the source code | is found in A_MoveSprite in actors.c in the source code | ||
-75 | -75 |
Latest revision as of 06:42, 3 January 2015
is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering
if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; //(about 135 degrees)
is found in A_MoveSprite in actors.c in the source code
-75