PROJ VEL MULT: Difference between revisions
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PROJ_VEL_MULT is a [[defineprojectile]] property used to set multiply velocity of a projectile (causes an artificial acceleration). | PROJ_VEL_MULT is a [[defineprojectile]] property used to set multiply velocity of a projectile (causes an artificial acceleration). | ||
On a given tic the projectile will move PROJ_VEL_MULT times, for example, if you set PROJ_VEL_MULT to 1, it will only move at its current velocity (stored in its sprite's [[xvel]] / [[zvel]]) once per tic. | |||
Syntax is: | Syntax is: |
Revision as of 11:06, 3 January 2015
PROJ_VEL_MULT is a defineprojectile property used to set multiply velocity of a projectile (causes an artificial acceleration).
On a given tic the projectile will move PROJ_VEL_MULT times, for example, if you set PROJ_VEL_MULT to 1, it will only move at its current velocity (stored in its sprite's xvel / zvel) once per tic.
Syntax is:
defineprojectile <tile number> PROJ_VEL_MULT <number>
Where <number> is the amount to multiply by. See also PROJ_VEL.