PROJECTILE TIMED: Difference between revisions
Jump to navigation
Jump to search
m ??? |
Hendricks266 (talk | contribs) m Hendricks266 moved page PROJECTILE FLAG TIMED to PROJECTILE TIMED |
||
(No difference)
|
Latest revision as of 16:52, 3 April 2015
If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options.