PROJECTILE TIMED: Difference between revisions

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m Hendricks266 moved page PROJECTILE FLAG TIMED to PROJECTILE TIMED
 
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Latest revision as of 16:52, 3 April 2015

If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.

You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options.