WEAPONx HOLDDELAY: Difference between revisions
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The number of animation frames between shooting and reloading. | The number of animation frames between shooting and reloading. | ||
Note: If [[WEAPONx_FLAGS|WEAPON_RESET]] is set on the weapon and [[kickback_pic]] is greater than [[WEAPONx_TOTALTIME|TOTALTIME]] - HOLDELAY, then kickback_pic is set to either 1 or 0 depending on whether the fire key is still held. | |||
[[Category:Pre-defined gamevars]] | [[Category:Pre-defined gamevars]] |
Latest revision as of 21:11, 29 December 2015
The number of animation frames between shooting and reloading.
Note: If WEAPON_RESET is set on the weapon and kickback_pic is greater than TOTALTIME - HOLDELAY, then kickback_pic is set to either 1 or 0 depending on whether the fire key is still held.