EVENT DAMAGEHPLANE: Difference between revisions
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Created page with "EVENT_DAMAGEHPLANE is a Game Event. This event is triggered whenever a floor or ceiling is hit by a weapon. Note that kicks don't trigger this even..." |
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This [[event]] is triggered whenever a floor or ceiling is hit by a weapon. Note that kicks don't trigger this event nor does the radius damage of the devastator. | This [[event]] is triggered whenever a floor or ceiling is hit by a weapon. Note that kicks don't trigger this event nor does the radius damage of the devastator. | ||
The number of the sector that was hit is stored in [[RETURN]]. When | The number of the sector that was hit is stored in [[RETURN]]. When a floor is hit 131072 is added to [[RETURN]] and when a ceiling is hit 65536 is added to [[RETURN]]. | ||
You can make pieces of glass fall down from the ceiling by setting [[RETURN]] to 131072, this will also play the GLASS_BREAKING sound (this does not change the [[ceilingpicnum]], you still have to do this yourself). | You can make pieces of glass fall down from the ceiling by setting [[RETURN]] to 131072, this will also play the GLASS_BREAKING sound (this does not change the [[ceilingpicnum]], you still have to do this yourself). | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 15:22, 2 February 2016
EVENT_DAMAGEHPLANE is a Game Event.
This event is triggered whenever a floor or ceiling is hit by a weapon. Note that kicks don't trigger this event nor does the radius damage of the devastator.
The number of the sector that was hit is stored in RETURN. When a floor is hit 131072 is added to RETURN and when a ceiling is hit 65536 is added to RETURN.
You can make pieces of glass fall down from the ceiling by setting RETURN to 131072, this will also play the GLASS_BREAKING sound (this does not change the ceilingpicnum, you still have to do this yourself).