Fist incs: Difference between revisions
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m Wanted to make sure that people didn't get this mixed up with how FIST is used when the player is shrunk. |
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This is a non-zero count-up timer. It is used to sequence display of the FIST tile on the screen. It holds at 32. Set to 1 to start animation of fist. | This is a non-zero count-up timer. It is used to sequence display of the FIST tile on the screen. It holds at 32. Set to 1 to start animation of fist. | ||
Note that FIST is the sprite used in the animation of Duke's fist pounding a NUKEBUTTON at the end of a level. | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 17:07, 18 February 2016
This is a non-zero count-up timer. It is used to sequence display of the FIST tile on the screen. It holds at 32. Set to 1 to start animation of fist.
Note that FIST is the sprite used in the animation of Duke's fist pounding a NUKEBUTTON at the end of a level.