Floorstat: Difference between revisions
Jump to navigation
Jump to search
CraigFatman (talk | contribs) No edit summary |
m Adding in weird behavior I just found |
||
Line 3: | Line 3: | ||
The known values are below: | The known values are below: | ||
:'''1''' = Bit 0: Floor is a parallax sky/texture | :'''1''' = Bit 0: Floor is a parallax sky/texture. Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player. | ||
:'''2''' = Bit 1: Floor is sloped | :'''2''' = Bit 1: Floor is sloped | ||
:'''4''' = Bit 2: Floor Texture's x & y is swapped | :'''4''' = Bit 2: Floor Texture's x & y is swapped |
Revision as of 08:53, 16 July 2017
floorstat is a sector-structure member similar to cstat, as it is a bitfield.
The known values are below:
- 1 = Bit 0: Floor is a parallax sky/texture. Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player.
- 2 = Bit 1: Floor is sloped
- 4 = Bit 2: Floor Texture's x & y is swapped
- 8 = Bit 3: Floor Texture Expansion is on ["E" key in Build/Mapster32]
- 16 = Bit 4: Floor Texture's x is flipped
- 32 = Bit 5: Floor Texture's y is flipped
- 64 = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32]
- 128 = Bit 7: Masked Floor (different from being clear only for TROR-extended floors)
- 256 = Bit 8: Translucent Masked Floor
- 384 = Bit 7&8: Reverse Translucent Masked Floor
- 512 = Bit 9: Floor blocks movement (for TROR)
- 1024 = Bit 10: Floor is a TROR floor
- 2048 = Bit 11: Floor blocks projectiles (for TROR)
See ceilingstat.