Kickback pic: Difference between revisions
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'''kickback_pic''' determines which animation frame the player's current weapon is in. Generally, scripts can just use the constantly updated gamevar [[weaponcount]] instead because the executable basically performs a "<code>[[getplayer]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.kickback_pic weaponcount</code>" every [[tic]]. | '''kickback_pic''' determines which animation frame the player's current weapon is in. Generally, scripts can just use the constantly updated gamevar [[weaponcount]] instead because the executable basically performs a "<code>[[getplayer]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.kickback_pic weaponcount</code>" every [[tic]]. | ||
If '''kickback_pic''' is set to 1, then it will continue to increment and cause the currently selected weapon to fire, returning to 0 when the weapon reaches its total firing time. | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 09:46, 6 October 2017
kickback_pic determines which animation frame the player's current weapon is in. Generally, scripts can just use the constantly updated gamevar weaponcount instead because the executable basically performs a "getplayer[THISACTOR].kickback_pic weaponcount
" every tic.
If kickback_pic is set to 1, then it will continue to increment and cause the currently selected weapon to fire, returning to 0 when the weapon reaches its total firing time.