Building EDuke32 on Windows: Difference between revisions
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{{Distribution intro}} | {{Distribution intro}} | ||
Before you begin, you will need to [[Acquiring the EDuke32 Source Code|acquire the EDuke32 source code]]. | |||
==MinGW/GCC== | |||
== | |||
This setup is personally used by [[Hendricks266]]. | This setup is personally used by [[Hendricks266]]. | ||
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To build with clang, append the setting <code>CLANG=1</code> to your ''make'' invocation. | To build with clang, append the setting <code>CLANG=1</code> to your ''make'' invocation. | ||
=== | ===building=== | ||
Now that we've got everything together, [[Working with the Windows Command Prompt|navigate a command prompt window]] to the base directory containing the EDuke32 source code, type | Now that we've got everything together, [[Working with the Windows Command Prompt|navigate a command prompt window]] to the base directory containing the EDuke32 source code, type | ||
make | make | ||
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''See [[Troubleshooting EDuke32#Debugging|Troubleshooting EDuke32]].'' | ''See [[Troubleshooting EDuke32#Debugging|Troubleshooting EDuke32]].'' | ||
== | ==[https://www.visualstudio.com/ Microsoft Visual Studio]== | ||
===setup=== | |||
Visual Studio 2013 is the minimum supported version for building EDuke32, but the newest version is always recommended. The free "Community" version is entirely sufficient. If you don't want the IDE, the [https://www.visualstudio.com/downloads/ Build Tools for Visual Studio] will install the toolchain by itself. | |||
===building=== | |||
====from the IDE==== | |||
Either click on the green play button, or navigate '''Build → Build eduke32''' in the menus to start the build process. | |||
====from the command line==== | |||
You will need to set up your paths to contain the VS toolchain. Newer versions provide shortcuts in the start menu to start a terminal with the appropriate settins. Doing so manually is out of scope of this article. | |||
Navigate to ''platform/Windows'' in the EDuke32 source code and enter: | |||
nmake -f Makefile.msvc | |||
[[Category:Distribution documentation]] | [[Category:Distribution documentation]] |
Revision as of 11:53, 15 October 2017
Download · Source Code · APT repository · Packages
Building from source on: Linux · Windows · macOS
Before you begin, you will need to acquire the EDuke32 source code.
MinGW/GCC
This setup is personally used by Hendricks266.
setup
MinGW-GCC is the de facto standard for free compilers on Windows.
- First, install MSYS using the automated MinGW installer. Make sure all MSYS components are installed. This should be relatively straightforward and will install the shell and utility commands.
- This guide assumes that they're installed in c:/MinGW and c:/MinGW/msys -- from the wording on their page, anything else is BAD.
- Next, download NASM and extract its contents to MSYS' bin folder, so nasm.exe is located there.
- Sample path:
C:\MinGW\msys\1.0\bin\nasm.exe
- Sample path:
- Download any and all MinGW-w64 packages you would like. These contain the entire toolchain. Win32 threads are preferred to POSIX threads, and seh (for 64-bit) and dwarf (for 32-bit) exception handling methods are preferred to sjlj.
- You are going to want to extract these in an organized fashion. Use these paths unless you are prepared to make edits to the batch files included with the Setup Helper below.
C:\MinGW-w64\mingw32\bin\gcc.exe
C:\MinGW-w64\mingw64\bin\gcc.exe
- After that, download, extract, and run the MinGW EDuke32 Setup Helper. (You may need to run it as an administrator for it to take full effect.) It will help ensure that everything is installed correctly as well as modify your PATH environment variable for you so you can run the compiler from any directory allowing you to compile EDuke32.
- Unfortunately, one deficiency in MinGW-w64 is that the each of the two targets (32-bit and 64-bit) require their own separate executables, instead of using one binary with the
-arch
parameter as on other platforms. When building EDuke32, the executables generated will match the target of whatever compiler is the highest in PATH--no extra make parameters needed.- The Setup Helper sets up the 64-bit compiler by default. If you would like to change the default, run the included
i686-MinGW-w64.bat
. You can revert withx86_64-MinGW-w64.bat
.- If you have configured Windows Explorer so that the "Launch folder windows in a separate process" option is enabled, you will need to restart explorer.exe (either by terminating and relaunching it in Task Manager, or restarting your computer) for changes made to persistent PATH to take effect in command prompt windows launched from within Explorer.
- Otherwise, for a quick test, execute the commands
override32
andoverride64
to change the selected compiler for the current command prompt window only. (These are installed by the Setup Helper.)
- The Setup Helper sets up the 64-bit compiler by default. If you would like to change the default, run the included
- One final note: If you are trying to build ebacktrace1.dll and are getting errors about a missing "bfd.h", you need to copy the following files from
<root>\include\
to<root>\<target>-w64-mingw32\include\
:
ansidecl.h bfd.h bfdlink.h dis-asm.h symcat.h
Clang is another compiler that complements and works closely in tandem with MinGW. It is mainly used for its highly human readable diagnostic descriptions of compiler errors and warnings.
Installation is simple. Download the binaries marked for "Mingw32/x86", which may be marked "Experimental". From here you have two options. You can extract the contents of the archive in such a way so that its directory structure merges with MinGW's--you will have C:\MinGW\msys\1.0\bin\clang.exe
and so on. The other is to extract the data to its own folder, possibly simplifying the name, and adding it on its own to PATH--C:\clang\bin\clang.exe
.
To build with clang, append the setting CLANG=1
to your make invocation.
building
Now that we've got everything together, navigate a command prompt window to the base directory containing the EDuke32 source code, type
make
and cross your fingers: this will attempt to build EDuke32 and Mapster32. If you ran the MinGW EDuke32 Setup Helper earlier in the instructions, it should work.
To compile only either the game or the editor, simply give make the name of the executable, like
make eduke32.exe
To compile a version suitable for later debugging with GDB, append RELEASE=0 to the command, like this:
make RELEASE=0
To have more useful function names when doing a backtrace (see debugging below), it is also advisable to disable stack protectors, like this:
make F_STACK_PROTECTOR_ALL=-fno-stack-protector RELEASE=0
troubleshooting
If something doesn't go as planned, don't despair. Most issues are resolved rather quickly.
- If you see a barrage of error messages saying that some symbols are not defined, check whether you have all necessary prerequisites like the DirectX SDK installed and that the paths in the Makefile point to the right location.
- If you get errors at the end of the build process (technically, at link time), there's usually a problem with the libraries -- the linker can't find one or more .a files [needs explanation].
- Finally, if the executable starts but aborts shortly thereafter, a dynamic link library may be missing. Usually you'll get a helpful message with its name: check the MinGW download page then.
debugging
setup
Visual Studio 2013 is the minimum supported version for building EDuke32, but the newest version is always recommended. The free "Community" version is entirely sufficient. If you don't want the IDE, the Build Tools for Visual Studio will install the toolchain by itself.
building
from the IDE
Either click on the green play button, or navigate Build → Build eduke32 in the menus to start the build process.
from the command line
You will need to set up your paths to contain the VS toolchain. Newer versions provide shortcuts in the start menu to start a terminal with the appropriate settins. Doing so manually is out of scope of this article.
Navigate to platform/Windows in the EDuke32 source code and enter:
nmake -f Makefile.msvc