Killit: Difference between revisions
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Execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | Execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | ||
This command only takes effect for sprites with a [[statnum]] of | This command only truly takes effect for sprites with a [[statnum]] of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues. | ||
*STAT_ACTOR | |||
*STAT_MISC | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 20:44, 21 May 2018
killit
Used within an actor's code in order to delete it from a map.
Setting the sprite's xrepeat to 0 using setactor, sizeat, or sizeto has the same effect.
Execution of subsequent code is halted in a fashion similar to return.
This command only truly takes effect for sprites with a statnum of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.
- STAT_ACTOR
- STAT_MISC