PROJECTILE RPG IMPACT: Difference between revisions

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Setting this flag in the [[PROJ_WORKSLIKE]] variable means that the [[actor|actors]]\players that are hit by the projectile incur damage from the force of the impact, not just the [[hitradius]]. This can be used in conjunction with setting [[PROJ_HITRADIUS]] to 0 in order to create an effect like shooting a rock, if you want it to be realistic.
Setting this flag in the [[PROJ_WORKSLIKE]] variable means that the [[actor|actors]]\players that are hit by the projectile will receive direct damage in addition to [[hitradius]], making the total damage close to twice, similar to the hard-coded RPG projectile. The projectile will also add momentum with direct damage, which can be used in conjunction with setting [[PROJ_HITRADIUS]] to 0 in order to create an effect like shooting a rock, if you want it to be realistic.


[[Category:Projectile_Workslike_flags]]
[[Category:Projectile_Workslike_flags]]

Revision as of 12:58, 28 August 2018

Setting this flag in the PROJ_WORKSLIKE variable means that the actors\players that are hit by the projectile will receive direct damage in addition to hitradius, making the total damage close to twice, similar to the hard-coded RPG projectile. The projectile will also add momentum with direct damage, which can be used in conjunction with setting PROJ_HITRADIUS to 0 in order to create an effect like shooting a rock, if you want it to be realistic.