Cstat (wall): Difference between revisions
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:'''2''' - Make bottoms of invisible walls swapped | :'''2''' - Make bottoms of invisible walls swapped | ||
:'''4''' - Align picture on bottom | :'''4''' - Align picture on bottom | ||
:'''8''' - Flip wall around | :'''8''' - Flip wall around x-axis | ||
:'''16''' - Make wall masking, two-sided | :'''16''' - Make wall masking, two-sided | ||
:'''32''' - Make wall masking, one-sided | :'''32''' - Make wall masking, one-sided | ||
Line 12: | Line 12: | ||
:'''64''' - Make wall able to be hit by weapons | :'''64''' - Make wall able to be hit by weapons | ||
:'''128''' - Make wall transparent | :'''128''' - Make wall transparent | ||
:'''256''' - Flip wall around | :'''256''' - Flip wall around y-axis | ||
:'''512''' - Second transparency level (combine with cstat '''128''') | :'''512''' - Second transparency level (combine with cstat '''128''') | ||
Revision as of 23:43, 30 October 2018
A bitfield for how to draw a wall, as well as a few flags for interaction. Add all together all wanted flag values.
Flag values for wall cstat are:
- 1 - Make wall blockable
- 2 - Make bottoms of invisible walls swapped
- 4 - Align picture on bottom
- 8 - Flip wall around x-axis
- 16 - Make wall masking, two-sided
- 32 - Make wall masking, one-sided
- Combine 16 and 32 to disable transparency in the masked texture
- 64 - Make wall able to be hit by weapons
- 128 - Make wall transparent
- 256 - Flip wall around y-axis
- 512 - Second transparency level (combine with cstat 128)
Unused bits are NOT free for user programming, but are rather reserved for potential future EDuke32 features.