Spriteflags: Difference between revisions
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'''spriteflags''' <picnum> <value> | |||
'''spriteflags''' < | |||
'''spriteflags''' <value> | |||
'''spriteflags''' | |||
At game time, the per-tile value is XORed with the per-sprite value, i.e. the setting of one | The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as [[gameflags]]. | ||
The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same as [[htflags]]. | |||
At game time, the per-tile value is XORed with the per-sprite value, i.e. the setting of one reverses the other. | |||
The per-tile flags are also set by [[useractor]]. Meaning that the '''spriteflags''' should precede it, otherwise the values will be overwritten. | |||
[[Category:Bitfields]] | [[Category:Bitfields]] | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 22:34, 19 February 2020
spriteflags <picnum> <value>
spriteflags <value>
The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags.
The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same as htflags.
At game time, the per-tile value is XORed with the per-sprite value, i.e. the setting of one reverses the other.
The per-tile flags are also set by useractor. Meaning that the spriteflags should precede it, otherwise the values will be overwritten.