Pals: Difference between revisions
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It is correct. The internal pals array holds 4 values, but the structure is only 3. |
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Member of the [[player]] struct; '''''pals #''''' is an array which controls the screen tint values induced by [[palfrom]]. | Member of the [[player]] struct; '''''pals #''''' is an array which controls the screen tint values induced by [[palfrom]]. See [[pals_time]]. | ||
'''''pals''''' is a | '''''pals''''' is a 3-component array. [[pals_time]] is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint. | ||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 00:41, 20 February 2020
Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.
pals is a 3-component array. pals_time is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.