Inven icon: Difference between revisions
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'''inven_icon''' returns the value of the current HUD icon for the inventory. | '''inven_icon''' returns the value of the current HUD icon for the inventory. | ||
There is no value for the space suit, so end-users who want to add it back in have to re-code the HUD. | |||
== Values == | |||
{{Inventory}} | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 17:18, 20 February 2020
inven_icon returns the value of the current HUD icon for the inventory.
There is no value for the space suit, so end-users who want to add it back in have to re-code the HUD.
Values
The following values are used with addinventory and ifpinventory. Not be to be confused with inven_icon.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | GET_STEROIDS | Steroids Powerup. 100% equals an inventory amount of 400. If amount < 400 , then it will automatically activate and begin counting down by 1 every game tic until it reaches 0. If amount > 400 , the item cannot be used.
| |
No | 1 | GET_SHIELD | Armor. In eduke32, the upper bound is max_shield_amount. In Duke 1.5, the upper bound for armor was set by max_player_health. | |
No | 2 | GET_SCUBA | Scuba Gear. 100% equals an inventory amount of 6400. Activates automatically when underwater, and decreases by 1 every gametic until it reaches 0. | |
No | 3 | GET_HOLODUKE | Holoduke. 100% equals an inventory amount of 2400. Decreases by 1 every gametic while active. | |
No | 4 | GET_JETPACK | Jetpack. 100% equals an inventory amount of 1600. Decreases by 1 every gametic while active. | |
No | 5 | GET_DUMMY1 | Reserved, unused. | |
No | 6 | GET_ACCESS | Access Card. Identified by palette: Blue: 0, Red: 21, Yellow: 23
| |
No | 7 | GET_HEATS | Night Vision Goggles. 100% equals an inventory amount of 1200. Decreases by 1 every gametic while active. | |
No | 8 | GET_DUMMY2 | Reserved, unused. | |
No | 9 | GET_FIRSTAID | Portable Medkit. 100% equals an inventory amount of 100. Upper bound is directly tied to max_player_health. | |
No | 10 | GET_BOOTS | Protective Boots. 100% equals an inventory amount of 200. Decreased by 2 every time the player is supposed to take damage from HURTRAIL, FLOORSLIME, or FLOORPLASMA. Decreased by 1 every time the player is supposed to take damage from BLOODPOOL with pal 0. Decreased by 1 every gametic as long as the player is in a sector with PURPLELAVA as floor or ceiling tile. |
Defines |
define GET_STEROIDS 0 define GET_SHIELD 1 define GET_SCUBA 2 define GET_HOLODUKE 3 define GET_JETPACK 4 define GET_DUMMY1 5 define GET_ACCESS 6 define GET_HEATS 7 define GET_DUMMY2 8 define GET_FIRSTAID 9 define GET_BOOTS 10 |