Animsounds (DEF): Difference between revisions
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{| {{prettytable}} | {| {{prettytable}} | ||
| <frame> <sound ID> || Defines a sound to be played at a specific time. | | '''<frame>''' <sound ID> || Defines a sound to be played at a specific time. | ||
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|} | |} |
Revision as of 03:47, 21 February 2020
animsounds <ANM file> { [...] }
Defines the sounds to be played with a cutscene.
Tokens
<frame> <sound ID> | Defines a sound to be played at a specific time. |
Full list of sounds played for each animation
By replacing these sounds, you can customize your own animation files with new sound files. The frames they're played on are hard-coded, but listed here for ease of use. As with the framerates, these can be found in the source file anim.c.
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Frame | Sounds |
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1 | BOSS4_DEADSPEECH |
40 | VOL4ENDSND1 DUKE_UNDERWATER |
50 | BIGBANG |
RADLOGO plays the sounds ENDSEQVOL3SND5
, ENDSEQVOL3SND6
, ENDSEQVOL3SND7
, ENDSEQVOL3SND8
and ENDSEQVOL3SND9
sequentially after another.
DUKETEAM plays ENDSEQVOL3SND4
(a variation of Grabbag). The sound starts when the "Thanks for giving us big heads" screen (see LOGO_FLAGS) is shown and continues until any user input is given during the DUKETEAM animation.