PROJ SOUND: Difference between revisions
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'''defineprojectile''' <tilenum> '''PROJ_SOUND''' <fire sound> | |||
PROJ_SOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile is fired. For bullet projectiles this is the [[sound]] played on impact. | PROJ_SOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile is fired. For bullet projectiles this is the [[sound]] played on impact. | ||
Where <fire sound> is the name of the [[sound]] you wish to play. | |||
Where < | |||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:17, 21 February 2020
defineprojectile <tilenum> PROJ_SOUND <fire sound>
PROJ_SOUND is a defineprojectile property used to play a sound when a projectile is fired. For bullet projectiles this is the sound played on impact.
Where <fire sound> is the name of the sound you wish to play.