PROJ ISOUND: Difference between revisions
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'''defineprojectile''' <tilenum> '''PROJ_ISOUND''' <impact sound> | |||
PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet-type projectiles. | PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet-type projectiles. | ||
Where <impact sound> is the name of the [[sound]] you wish to play. | |||
Where < | |||
Set PROJ_ISOUND to -1 to disable impact sounds. | Set PROJ_ISOUND to -1 to disable impact sounds. | ||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:18, 21 February 2020
defineprojectile <tilenum> PROJ_ISOUND <impact sound>
PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet-type projectiles.
Where <impact sound> is the name of the sound you wish to play.
Set PROJ_ISOUND to -1 to disable impact sounds.