PROJ EXTRA RAND: Difference between revisions
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'''defineprojectile''' <tilenum> '''PROJ_EXTRA_RAND''' <extra rand> | |||
'''PROJ_EXTRA_RAND''' is a random value added to a projectile damage. | '''PROJ_EXTRA_RAND''' is a random value added to a projectile damage. | ||
Revision as of 05:22, 21 February 2020
defineprojectile <tilenum> PROJ_EXTRA_RAND <extra rand>
PROJ_EXTRA_RAND is a random value added to a projectile damage.
By default it is 5, meaning that a SHOTGUN projectile (which damage is defined as 10 in USER.CON) will make cause a damage of 10 to 15.
Setting it to zero should cause the projectile to inflict the precise damage defined by PROJ_EXTRA.