PROJ FLASH COLOR: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''defineprojectile''' <tilenum> '''PROJ_FLASH_COLOR''' <flash color> | |||
PROJ_FLASH_COLOR is a [[defineprojectile]] property used to set the color (if any) of a Polymer light. | PROJ_FLASH_COLOR is a [[defineprojectile]] property used to set the color (if any) of a Polymer light. | ||
Where <flash color> is the color of the light. The number can be determined from RGB color values by adding the red value plus the green value shifted left 8 bits plus the blue value shifted left 16 bits. So, RGB of 100, 100, 100 would be 6579300 = 100 + 100<<8 + 100<<16 = 100 + 25600 + 6553600. 150, 100, 255 would be 16737380. | |||
Where < | |||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:26, 21 February 2020
defineprojectile <tilenum> PROJ_FLASH_COLOR <flash color>
PROJ_FLASH_COLOR is a defineprojectile property used to set the color (if any) of a Polymer light.
Where <flash color> is the color of the light. The number can be determined from RGB color values by adding the red value plus the green value shifted left 8 bits plus the blue value shifted left 16 bits. So, RGB of 100, 100, 100 would be 6579300 = 100 + 100<<8 + 100<<16 = 100 + 25600 + 6553600. 150, 100, 255 would be 16737380.