Voxel (DEF): Difference between revisions

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'''voxel''' <filename> { ... }
'''voxel''' <filename> { [...] }


Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:
Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:

Revision as of 05:58, 21 February 2020

voxel <filename> { [...] }

Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:

Tokens

tile <tilenum> tile0 <tilenum> tile1 <tilenum>

Use these instructions to map tiles that should be rendered as a voxels. Use tile to map a single tile to be rendered as voxels and tile0, tile1 together define a range of tiles to be rendered as voxels. The tile0 instruction should appear before the tile1 instruction to define a correct range.

scale <value>

<value> is a (possibly fractional) value specifying a scaling factor for the voxelmodel when it is rendered, eg. 1.5 for one-and-a-half times as big.