PROJ VEL MULT: Difference between revisions

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'''defineprojectile''' <tilenum> '''PROJ_VEL_MULT''' <velocity multiplier>
#REDIRECT [[defineprojectile]]
 
PROJ_VEL_MULT is a [[defineprojectile]] property used to set multiply velocity of a projectile (causes an artificial acceleration).
 
On a given tic the projectile will move PROJ_VEL_MULT times, for example, if you set PROJ_VEL_MULT to 1, it will only move at its current velocity (stored in its sprite's [[xvel]] / [[zvel]]) once per tic.
 
Where <velocity multiplier> is the amount to multiply by. See also [[PROJ_VEL]].
 
[[Category:Projectile_structure_members]]

Latest revision as of 09:57, 21 February 2020

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