Tilefromtexture (DEF): Difference between revisions
Created page with "Category:WIP pages Category:DEF commands" |
No edit summary |
||
Line 1: | Line 1: | ||
[[ | '''tilefromtexture''' <tilenum> { [...] } | ||
Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color. | |||
== Tokens == | |||
{| cellpadding="0" cellspacing="0" border="0" | |||
| valign="top" | '''file''' <filename> | |||
| width="20px" | | |||
| valign="top" | (or '''name''') | |||
|- | |||
|} | |||
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied. | |||
'''alphacut''' <value> | |||
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | |||
{| cellpadding="0" cellspacing="0" border="0" | |||
| valign="top" | '''xoffset''' <value> | |||
| width="20px" | | |||
| valign="top" | (or '''xoff''') | |||
|- | |||
|} | |||
Set the x-offset of the tile. | |||
{| cellpadding="0" cellspacing="0" border="0" | |||
| valign="top" | '''yoffset''' <value> | |||
| width="20px" | | |||
| valign="top" | (or '''yoff''') | |||
|- | |||
|} | |||
Set the y-offset of the tile. | |||
'''texhitscan''' | |||
Set [[texture hitscan]] for the tile. | |||
'''nofullbright''' | |||
The texture will be converted to the game palette without fullbright colors. | |||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Revision as of 12:20, 21 February 2020
tilefromtexture <tilenum> { [...] }
Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.
Tokens
file <filename> | (or name) |
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
xoffset <value> | (or xoff) |
Set the x-offset of the tile.
yoffset <value> | (or yoff) |
Set the y-offset of the tile.
texhitscan
Set texture hitscan for the tile.
nofullbright
The texture will be converted to the game palette without fullbright colors.