Palookup (DEF): Difference between revisions
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'''palookup''' <palnum> { [...] } | '''palookup''' <palnum> { [...] } | ||
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palookup 2 { raw { file "pals.raw" offset 256 noshades } } | palookup 2 { raw { file "pals.raw" offset 256 noshades } } | ||
palookup 3 { raw { file "pals.raw" offset 512 noshades } } | palookup 3 { raw { file "pals.raw" offset 512 noshades } } | ||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Revision as of 05:59, 22 February 2020
This page is under construction. Please help review and edit this page. |
palookup <palnum> { [...] }
Loads a lookup palette from a raw image file.
The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the lookup table.
A single image file may contain multiple lookup palettes, and offset can used to locate it.
Not to be confused with base palette. See also shadefactor and palette listing.
Tokens
raw { [...] }
Description.
- file <filename>
- Description.
- offset <value>
- Description.
- noshades
- Description.
copy <>
Description.
undef <>
Description.
fogpal { [...] }
Description.
- red <red>
green <green>
blue <blue>
- red <red>
- Description.
makepalookup { [...] }
Description.
- red <red>
green <green>
blue <blue>
- red <red>
- Description.
- remappal <palnum>
- Description.
- remapself
- Description.
floorpal
nofloorpal
Description.
Examples
The following PNG image contains the shade table in Duke Nukem 3D v1.5:
The following PNG image contains the palette swaps in Duke Nukem 3D v1.5:
This example will load a shade table with 32 steps:
palookup 0 { raw { file "shade.raw" } }
This example will load 3 lookup palettes in the same file:
palookup 1 { raw { file "pals.raw" noshades } } palookup 2 { raw { file "pals.raw" offset 256 noshades } } palookup 3 { raw { file "pals.raw" offset 512 noshades } }