Definegametype: Difference between revisions
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== Default values == | == Default values == | ||
*definegametype 0 19480 Dukematch | |||
*definegametype 1 46051 Cooperative | |||
*definegametype 2 16410 Dukematch (no spawn) | |||
*definegametype 3 216088 Team Dukematch | |||
*definegametype 4 213018 Team Dukematch (no spawn) | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Game manipulation]] | [[Category:Game manipulation]] |
Latest revision as of 09:11, 22 February 2020
definegametype <gametypenum> <flags> <name>
Define a new game type available in multiplayer.
Parameters
<gametypenum> | Define the gametype number. Numbers 0-4 are already defined. Maximum is 16. |
<flags> | See flags below |
<name> | Define the gametype name. |
Flags
The following values are used with definegametype and gametypeflags
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | GAMETYPE_COOP | Cooperative | |
No | 2 | GAMETYPE_WEAPSTAY | Weapon pick-ups stay | |
No | 4 | GAMETYPE_FRAGBAR | Show frag bar in status bar | |
No | 8 | GAMETYPE_SCORESHEET | Show scoresheet when a deathmatch game ends | |
No | 16 | GAMETYPE_DMSWITCHES | Spawn deathmatch switches (non-zero palette) | |
No | 32 | GAMETYPE_COOPSPAWN | Use co-operative spawn points (lo-tag 1) | |
No | 64 | GAMETYPE_ACCESSCARDSPRITES | Spawn access cards | |
No | 128 | GAMETYPE_COOPVIEW | Allow accessing the view of other players | |
No | 256 | GAMETYPE_COOPSOUND | Allow co-operative sounds | |
No | 512 | GAMETYPE_OTHERPLAYERSINMAP | Show other players in the automap | |
No | 1024 | GAMETYPE_ITEMRESPAWN | Respawn items | |
No | 2048 | GAMETYPE_MARKEROPTION | Enable respawn markers option | |
No | 4096 | GAMETYPE_PLAYERSFRIENDLY | Enable friendly fire option | |
No | 8192 | GAMETYPE_FIXEDRESPAWN | Player always spawn in the same point | |
No | 16384 | GAMETYPE_ACCESSATSTART | Players have all access cards on start | |
No | 32768 | GAMETYPE_PRESERVEINVENTORYDEATH | Players preserve all weapons and items on respawn | |
No | 65536 | GAMETYPE_TDM | Team deathmatch | |
No | 131072 | GAMETYPE_TDMSPAWN | Use team deathmatch spawn points |
Defines |
define GAMETYPE_COOP 0x00000001 define GAMETYPE_WEAPSTAY 0x00000002 define GAMETYPE_FRAGBAR 0x00000004 define GAMETYPE_SCORESHEET 0x00000008 define GAMETYPE_DMSWITCHES 0x00000010 define GAMETYPE_COOPSPAWN 0x00000020 define GAMETYPE_ACCESSCARDSPRITES 0x00000040 define GAMETYPE_COOPVIEW 0x00000080 define GAMETYPE_COOPSOUND 0x00000100 define GAMETYPE_OTHERPLAYERSINMAP 0x00000200 define GAMETYPE_ITEMRESPAWN 0x00000400 define GAMETYPE_MARKEROPTION 0x00000800 define GAMETYPE_PLAYERSFRIENDLY 0x00001000 define GAMETYPE_FIXEDRESPAWN 0x00002000 define GAMETYPE_ACCESSATSTART 0x00004000 define GAMETYPE_PRESERVEINVENTORYDEATH 0x00008000 define GAMETYPE_TDM 0x00010000 define GAMETYPE_TDMSPAWN 0x00020000 |
Default values
- definegametype 0 19480 Dukematch
- definegametype 1 46051 Cooperative
- definegametype 2 16410 Dukematch (no spawn)
- definegametype 3 216088 Team Dukematch
- definegametype 4 213018 Team Dukematch (no spawn)