Template:Weapon flags: Difference between revisions
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Created page with "The following values are used with WEAPONx_FLAGS. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- || No || 1 || WEAPON_HOLSTER_CLEARS_CLIP || Holster key "r..." |
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| <strong>Defines</strong> | |||
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define WEAPON_HOLSTER_CLEARS_CLIP 0x00000001 | define WEAPON_HOLSTER_CLEARS_CLIP 0x00000001 | ||
define WEAPON_GLOWS 0x00000002 | define WEAPON_GLOWS 0x00000002 | ||
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define WEAPON_RELOAD_TIMING 0x00008000 | define WEAPON_RELOAD_TIMING 0x00008000 | ||
define WEAPON_RESET 0x00010000 | define WEAPON_RESET 0x00010000 | ||
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<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> | ||
<includeonly>[[Category:Pages with templates]]</includeonly> | <includeonly>[[Category:Pages with templates]]</includeonly> |
Revision as of 13:18, 22 February 2020
The following values are used with WEAPONx_FLAGS.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | WEAPON_HOLSTER_CLEARS_CLIP | Holster key "refills" magazine by removing excess ammo from the player | |
No | 2 | WEAPON_GLOWS | Controls glowing effect on SHRINKER weapon's crystal, no effect on other weapons, probably breaks shotgun if used with that weapon | |
No | 4 | WEAPON_AUTOMATIC | Resets kickback_pic to 1 instead of 0 when animation ends | |
No | 8 | WEAPON_FIREEVERYOTHER | Fires projectiles every frame instead of when kickback_pic is equal to WEAPONx_FIREDELAY. Also alters burst fire behavior so that shots are dispatched once per tic instead of all at once. | |
No | 16 | WEAPON_FIREEVERYTHIRD | Fires when kickback_pic % 3 === 0 (every third frame) | |
No | 32 | WEAPON_RANDOMRESTART | When used with WEAPON_AUTOMATIC, resets kickback_pic to a random value between 1 and 4 instead of 1 when animation ends | |
No | 64 | WEAPON_AMMOPERSHOT | Use ammo per shot per burst (like the Devastator) | |
No | 128 | WEAPON_BOMB_TRIGGER | Is a bomb trigger (Pipebomb Detonator) | |
No | 256 | WEAPON_NOVISIBLE | Using does NOT cause player to flash the level (clear visibility) | |
No | 512 | WEAPON_THROWIT | Currently unused | |
No | 1024 | WEAPON_CHECKATRELOAD | Check weapon availability at 'reload' time, only affects weapons with WEAPONx_WORKSLIKE of TRIPBOMB_WEAPON | |
No | 2048 | WEAPON_STANDSTILL | Stops all player z-axis movement when firing | |
No | 4096 | WEAPON_SPAWNTYPE2 | Spawn Type 2 (Shotgun shells) | |
No | 8192 | WEAPON_SPAWNTYPE3 | Spawn Type 3 (Chaingun shells) | |
No | 16384 | WEAPON_SEMIAUTO | Semi-automatic (cancel button press after each shot) | |
No | 32768 | WEAPON_RELOAD_TIMING | Alternate formula for reload sound timing, generally used for pistol | |
No | 65536 | WEAPON_RESET | Resets kickback_pic to 1 instead of 0 at end of firing animation if fire is held |
Defines |
define WEAPON_HOLSTER_CLEARS_CLIP 0x00000001 define WEAPON_GLOWS 0x00000002 define WEAPON_AUTOMATIC 0x00000004 define WEAPON_FIREEVERYOTHER 0x00000008 define WEAPON_FIREEVERYTHIRD 0x00000010 define WEAPON_RANDOMRESTART 0x00000020 define WEAPON_AMMOPERSHOT 0x00000040 define WEAPON_BOMB_TRIGGER 0x00000080 define WEAPON_NOVISIBLE 0x00000100 define WEAPON_THROWIT 0x00000200 define WEAPON_CHECKATRELOAD 0x00000400 define WEAPON_STANDSTILL 0x00000800 define WEAPON_SPAWNTYPE2 0x00001000 define WEAPON_SPAWNTYPE3 0x00002000 define WEAPON_SEMIAUTO 0x00004000 define WEAPON_RELOAD_TIMING 0x00008000 define WEAPON_RESET 0x00010000 |