Skybox (DEF): Difference between revisions
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<span {{code}}>'''front''' <filename></span> (or '''ft''' / '''forward''' )<br /> | <span {{code}}>'''front''' <filename></span> (or '''ft''' / '''forward''' )<br /> | ||
<span {{code}}>'''right''' <filename></span> (or '''rt''' / '''right''' <br /> | <span {{code}}>'''right''' <filename></span> (or '''rt''' / '''right''' )<br /> | ||
<span {{code}}>'''back''' <filename></span> (or '''bk''' / '''back''' )<br /> | <span {{code}}>'''back''' <filename></span> (or '''bk''' / '''back''' )<br /> | ||
<span {{code}}>'''left''' <filename></span> (or '''lf''' / '''left''' / '''lt''' )<br /> | <span {{code}}>'''left''' <filename></span> (or '''lf''' / '''left''' / '''lt''' )<br /> |
Revision as of 03:19, 23 February 2020
skybox { [...] }
Defines a skybox that overrides a parallaxing floor or ceiling in OpenGL rendering modes.
NOTE: All six faces are required to be specified.
Tokens
tile <tilenum>
Specifies the ART file tile to override.
pal <palnum>
Specifies the palette number the skybox should happen for.
front <filename> (or ft / forward )
right <filename> (or rt / right )
back <filename> (or bk / back )
left <filename> (or lf / left / lt )
top <filename> (or up / ceiling / ceil )
down <filename> (or dn / floor / bottom)
Defines a single face of the skybox where facename may be any of these keywords appropriate for the face in question.
Examples
Example:
skybox { tile 3586 pal 0 front "mymod/sky_1.png" nocompress right "mymod/sky_2.png" nocompress back "mymod/sky_3.png" nocompress left "mymod/sky_4.png" nocompress top "mymod/sky_5.png" nocompress down "mymod/sky_6.png" nocompress }