NetDuke32: Difference between revisions
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=== Structure Members === | === Structure Members === | ||
==== UserDefs ==== | ==== UserDefs (get/setuserdef[].) ==== | ||
'''dmflags''' - A bitfield containing a series of gameplay-affecting flags, such as friendly fire, respawning items, whether or not FOV changes are allowed, etc. | '''dmflags''' - A bitfield containing a series of gameplay-affecting flags, such as friendly fire, respawning items, whether or not FOV changes are allowed, etc. | ||
::Flags: | |||
:::DMFLAG_FRIENDLYFIRE = 1 | |||
:::DMFLAG_NOMONSTERS = 2 | |||
:::DMFLAG_RESPAWNMONSTERS = 4 | |||
:::DMFLAG_RESPAWNITEMS = 8 | |||
:::DMFLAG_RESPAWNINVENTORY = 16 | |||
:::DMFLAG_MARKERS = 32 | |||
:::DMFLAG_NOEXITS = 64 | |||
:::DMFLAG_WEAPONSTAY = 128 | |||
:::DMFLAG_NOPLAYERID = 256 | |||
:::DMFLAG_NOFOVCHANGE = 512 | |||
:::DMFLAG_ALLOWVISIBILITYCHANGE = 1024 | |||
'''m_dmflags''' - Same as above, but contains the flags selected in the menu, before being confirmed and transferred to '''dmflags''' when starting a new map. | '''m_dmflags''' - Same as above, but contains the flags selected in the menu, before being confirmed and transferred to '''dmflags''' when starting a new map. |
Revision as of 09:46, 7 April 2022
About
NetDuke32 is a multiplayer-centric port based on EDuke32. Started late 2015 as a series of maintenance builds of EDuke32-OldMP, it has since branched out and evolved. NetDuke32 brings new features, QoL (Quality of Life) and netcode improvements, and tries to improve the overall multiplayer experience.
Features
(Page is a work in progress)
Documentation
NetDuke32 has a few few exclusive DEF tokens, GameVars, and structure members to access a few of its unique features. They will be listed here.
DEF Tokens
- addplayercolor <palnum> <name> - Adds a palswap to the list of selectable player colors for multiplayer.
- Example: addplayercolor 17 "Green (Blue Skin)"
- delplayercolor <palnum> - Deletes a palswap from the list of selectable player colors for multiplayer. A value of -1 deletes them all. (Make sure to define your own after!)
- Example: delplayercolor 23 (This would make "Yellow" un-selectable)
GameVars
- predicting - Returns the processing state of NetDuke32's prediction system. Useful to prevent desynchronization or visual artifacts in certain scenarios; For example, trying to call "spawn" in player code that is normally predicted would result in a de-sync, but guarding it with "ifvare predicting 0" will make sure it only happens during the canonical gamestate, preserving synchronization.
- Values:
- 0 = Currently processing canonical gamestate.
- 1 = Currently predicting upcoming gamestate.
- 2 = Making corrections to any mispredictions.
- Values:
Structure Members
UserDefs (get/setuserdef[].)
dmflags - A bitfield containing a series of gameplay-affecting flags, such as friendly fire, respawning items, whether or not FOV changes are allowed, etc.
- Flags:
- DMFLAG_FRIENDLYFIRE = 1
- DMFLAG_NOMONSTERS = 2
- DMFLAG_RESPAWNMONSTERS = 4
- DMFLAG_RESPAWNITEMS = 8
- DMFLAG_RESPAWNINVENTORY = 16
- DMFLAG_MARKERS = 32
- DMFLAG_NOEXITS = 64
- DMFLAG_WEAPONSTAY = 128
- DMFLAG_NOPLAYERID = 256
- DMFLAG_NOFOVCHANGE = 512
- DMFLAG_ALLOWVISIBILITYCHANGE = 1024
- Flags:
m_dmflags - Same as above, but contains the flags selected in the menu, before being confirmed and transferred to dmflags when starting a new map.