WWII GI: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
A video game based on the Duke Nukem 3D source code and published by GT Interactive, WWII GI was the last commercial [[Build Engine]] game. It was programmed by [[Matt Saettler]], who modified the con language to include variables and events. These [[CON language]] additions formed the basis for the original [[EDuke]]. | A video game based on the Duke Nukem 3D source code and published by GT Interactive in 1999, WWII GI was the last commercial [[Build Engine]] game until [[Ion Fury]]. It was programmed by [[Matt Saettler]], who modified the con language to include variables and events. These [[CON language]] additions formed the basis for the original [[EDuke]]. | ||
Although WWII GI was a fairly unknown game as well as commercial flop, due to the new [[CON language|CON code]] enhancements, a small number of user made modifications were made for the game as well. | Although WWII GI was a fairly unknown game as well as commercial flop, due to the new [[CON language|CON code]] enhancements, a small number of user made modifications were made for the game as well. |
Latest revision as of 15:14, 26 December 2024
A video game based on the Duke Nukem 3D source code and published by GT Interactive in 1999, WWII GI was the last commercial Build Engine game until Ion Fury. It was programmed by Matt Saettler, who modified the con language to include variables and events. These CON language additions formed the basis for the original EDuke.
Although WWII GI was a fairly unknown game as well as commercial flop, due to the new CON code enhancements, a small number of user made modifications were made for the game as well.