Digitalnumber: Difference between revisions

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setvar orientation 26
setvar orientation 26


getplayer[THISACTOR].extra TEMP
getactor[THISACTOR].extra TEMP


digitalnumber tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim
digitalnumber tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim


Please note that as with [[gametext]], [[minitext]] and friends, digitalnumber only works during [[events]].
Please note that as with [[gametext]], [[minitext]] and friends, digitalnumber only works during [[events]].

Revision as of 16:16, 25 December 2004

digitalnumber <tilenum> <x> <y> <number> <shade> <pal> <orientation> <x1> <y1> <x2> <y2>

Prints a number to the screen using a function similar to that which prints the health and ammo counters in the HUD.

<tilenum> is the first tile of a sequence of numbers ordered from 0-9. See tile 2472 for an example.

<x> and <y> are on-screen coordinates.

<number> is the gamevar to print the value from.

<shade> and <pal> are obviously shade and palette.

<orientation> is.. hard to explain. Play with values like 16 and 26.

<x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the number may be drawn.

Example code:

setvar x 300

setvar y 10

setvar shade 0

setvar pal 0

setvar tilenum DIGITALNUM

setvar orientation 26

getactor[THISACTOR].extra TEMP

digitalnumber tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim

Please note that as with gametext, minitext and friends, digitalnumber only works during events.