Event list: Difference between revisions
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*define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */ | *define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */ | ||
*define [[EVENT_AIMDOWN]] 63 /* This is still 14 like EVENT_AIMUP in 1.0.0 */ | *define [[EVENT_AIMDOWN]] 63 /* This is still 14 like EVENT_AIMUP in 1.0.0 */ | ||
*define [[EVENT_GAME]] 64 | |||
*define [[EVENT_PREVIOUSWEAPON]] 65 | |||
*define [[EVENT_NEXTWEAPON]] 66 | |||
*define [[EVENT_SWIMUP]] 67 | |||
*define [[EVENT_SWIMDOWN]] 68 | |||
All [[events]] are accessed using the [[onevent]] command. | All [[events]] are accessed using the [[onevent]] command. |
Revision as of 19:55, 31 May 2005
- define EVENT_INIT 0
- define EVENT_ENTERLEVEL 1
- define EVENT_RESETWEAPONS 2
- define EVENT_RESETINVENTORY 3
- define EVENT_HOLSTER 4
- define EVENT_LOOKLEFT 5
- define EVENT_LOOKRIGHT 6
- define EVENT_SOARUP 7
- define EVENT_SOARDOWN 8
- define EVENT_CROUCH 9
- define EVENT_JUMP 10
- define EVENT_RETURNTOCENTER 11
- define EVENT_LOOKUP 12
- define EVENT_LOOKDOWN 13
- define EVENT_AIMUP 14
- define EVENT_FIRE 15
- define EVENT_CHANGEWEAPON 16
- define EVENT_GETSHOTRANGE 17
- define EVENT_GETAUTOAIMANGLE 18
- define EVENT_GETLOADTILE 19
- define EVENT_CHEATGETSTEROIDS 20
- define EVENT_CHEATGETHEAT 21
- define EVENT_CHEATGETBOOT 22
- define EVENT_CHEATGETSHIELD 23
- define EVENT_CHEATGETSCUBA 24
- define EVENT_CHEATGETHOLODUKE 25
- define EVENT_CHEATGETJETPACK 26
- define EVENT_CHEATGETFIRSTAID 27
- define EVENT_QUICKKICK 28
- define EVENT_INVENTORY 29
- define EVENT_USENIGHTVISION 30
- define EVENT_USESTEROIDS 31
- define EVENT_INVENTORYLEFT 32
- define EVENT_INVENTORYRIGHT 33
- define EVENT_HOLODUKEON 34
- define EVENT_HOLODUKEOFF 35
- define EVENT_USEMEDKIT 36
- define EVENT_USEJETPACK 37
- define EVENT_TURNAROUND 38
- define EVENT_DISPLAYWEAPON 39
- define EVENT_FIREWEAPON 40
- define EVENT_SELECTWEAPON 41
- define EVENT_MOVEFORWARD 42
- define EVENT_MOVEBACKWARD 43
- define EVENT_TURNLEFT 44
- define EVENT_TURNRIGHT 45
- define EVENT_STRAFELEFT 46
- define EVENT_STRAFERIGHT 47
- define EVENT_WEAPKEY1 48
- define EVENT_WEAPKEY2 49
- define EVENT_WEAPKEY3 50
- define EVENT_WEAPKEY4 51
- define EVENT_WEAPKEY5 52
- define EVENT_WEAPKEY6 53
- define EVENT_WEAPKEY7 54
- define EVENT_WEAPKEY8 55
- define EVENT_WEAPKEY9 56
- define EVENT_WEAPKEY10 57
- define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */
- define EVENT_DISPLAYCROSSHAIR 59
- define EVENT_DISPLAYREST 60 /* always-running event */
- define EVENT_RESETPLAYER 61
- define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */
- define EVENT_AIMDOWN 63 /* This is still 14 like EVENT_AIMUP in 1.0.0 */
- define EVENT_GAME 64
- define EVENT_PREVIOUSWEAPON 65
- define EVENT_NEXTWEAPON 66
- define EVENT_SWIMUP 67
- define EVENT_SWIMDOWN 68