Ai: Difference between revisions
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<move> is the [[move]] used during the ai routine. | <move> is the [[move]] used during the ai routine. | ||
<type> is a parameter set used for | <type> is a parameter set used for directional functions on the [[move]] command. | ||
Values for <type> are: | Values for <type> are: | ||
faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See [[move]] for more information. | faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See [[move]] for more information. |
Revision as of 22:58, 22 December 2004
A set of code used in a routine to operate an actor. Not usually needed.
ai <name> <action> <move> <type>
<name> is the name of the ai routine.
<action> is the action the actor will display when the ai routine is called.
<move> is the move used during the ai routine.
<type> is a parameter set used for directional functions on the move command.
Values for <type> are:
faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See move for more information.