Cstat: Difference between revisions
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:'''256''' - Make sprite able to be hit by weapons | :'''256''' - Make sprite able to be hit by weapons | ||
:'''512''' - Second transparency level (combine with cstat 2) | |||
:'''32768''' - Invisible | :'''32768''' - Invisible | ||
Also see [[cstator]]. | Also see [[cstator]]. |
Revision as of 20:12, 20 January 2005
cstat <number>
Sets flags for how to draw an actor, as well as afew flags for interaction. Add all together all wanted flag values, and use that as <number>.
Flag values for cstat are:
- 1 - Make sprite blockable
- 2 - Make sprite transparent
- 4 - Flip sprite around x-axis
- 8 - Flip sprite around y-axis
- 16 - Draw sprite as vertically flat
- 32 - Draw him as horizontally flat
- 64 - Make sprite one sided
- 128 - Half submerged
- 256 - Make sprite able to be hit by weapons
- 512 - Second transparency level (combine with cstat 2)
- 32768 - Invisible
Also see cstator.