PROJ SYREPEAT: Difference between revisions
Jump to navigation
Jump to search
Mblackwell (talk | contribs) mNo edit summary |
Mblackwell (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
Syntax is: | Syntax is: | ||
defineprojectile <tile number> PROJ_SYREPEAT <number> | [[defineprojectile]] <tile number> PROJ_SYREPEAT <number> | ||
Where <number> is the size you wish to set the [[spawn]]ed [[actor]]'s y to. | Where <number> is the size you wish to set the [[spawn]]ed [[actor]]'s y to. |
Revision as of 20:44, 23 December 2004
PROJ_SXREPEAT is a defineprojectile property used to set the y size of an actor spawned on impact.
Syntax is:
defineprojectile <tile number> PROJ_SYREPEAT <number>
Where <number> is the size you wish to set the spawned actor's y to.