PROJ ISOUND: Difference between revisions
Jump to navigation
Jump to search
Mblackwell (talk | contribs) mNo edit summary |
Mblackwell (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
Syntax is: | Syntax is: | ||
defineprojectile <tile number> PROJ_ISOUND <name> | [[defineprojectile]] <tile number> PROJ_ISOUND <name> | ||
Where <name> is the name of the [[sound]] you wish to play. | Where <name> is the name of the [[sound]] you wish to play. |
Revision as of 20:42, 23 December 2004
PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet projectiles.
Syntax is:
defineprojectile <tile number> PROJ_ISOUND <name>
Where <name> is the name of the sound you wish to play.