PROJ ISOUND: Difference between revisions

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Syntax is:
Syntax is:


defineprojectile <tile number> PROJ_ISOUND <name>
[[defineprojectile]] <tile number> PROJ_ISOUND <name>


Where <name> is the name of the [[sound]] you wish to play.
Where <name> is the name of the [[sound]] you wish to play.

Revision as of 20:42, 23 December 2004

PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet projectiles.

Syntax is:

defineprojectile <tile number> PROJ_ISOUND <name>

Where <name> is the name of the sound you wish to play.