Kickback pic: Difference between revisions

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Determines which frame the players current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.
Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.

Revision as of 10:19, 24 December 2004

Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.