Zshoot: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
 
Plugwash (talk | contribs)
No edit summary
Line 2: Line 2:


[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.
[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.
WARNING: this command is buggy, if zvel is 0 the command will behave exactly like shoot.

Revision as of 17:35, 30 August 2005

zshoot <zvel> <projectile>

Shoots <projectile> with the zvel <zvel>. Values for <zvel> can be calculated using the ldist command. These functions are useful for causing an actor to aim vertically at objects other than the player.

WARNING: this command is buggy, if zvel is 0 the command will behave exactly like shoot.