Zshoot: Difference between revisions
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[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>. Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command. These functions are useful for causing an [[actor]] to aim vertically at objects other than the player. | [[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>. Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command. These functions are useful for causing an [[actor]] to aim vertically at objects other than the player. | ||
WARNING: this command is buggy, if zvel is 0 the command will behave exactly like shoot. |
Revision as of 17:35, 30 August 2005
zshoot <zvel> <projectile>
Shoots <projectile> with the zvel <zvel>. Values for <zvel> can be calculated using the ldist command. These functions are useful for causing an actor to aim vertically at objects other than the player.
WARNING: this command is buggy, if zvel is 0 the command will behave exactly like shoot.