Actor: Difference between revisions
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An actor is any sprite with programming applied to it. | An actor is any sprite with programming applied to it. The original actors were defined as such: | ||
actor <name> <strength> <action> <move> <ai> { actor code } [[enda]] | actor <name> <strength> <action> <move> <ai> { actor code } [[enda]] | ||
This syntax can only be used on tile numbers that were hardcoded as types of actors in the game. 1.5 intorduced the [[useractor]] syntax which allows use of any tile number as an actor. | |||
<name> is the name/tile of the actor. You can either input a [[define]]d name, or the tile number directly. | <name> is the name/tile of the actor. You can either input a [[define]]d name, or the tile number directly. |
Revision as of 04:50, 10 January 2005
An actor is any sprite with programming applied to it. The original actors were defined as such:
actor <name> <strength> <action> <move> <ai> { actor code } enda
This syntax can only be used on tile numbers that were hardcoded as types of actors in the game. 1.5 intorduced the useractor syntax which allows use of any tile number as an actor.
<name> is the name/tile of the actor. You can either input a defined name, or the tile number directly.
<strength> is the health of the actor.
<action> is the intial action an actor uses (optional).
<move> is the initial move of the actor (optional).
<ai> is the actor's initial ai routine (optional).
{ actor code } is obviously the code for the actor.
enda ends an actor.
Example actor:
define SOMEACTOR 3585
actor SOMEACTOR 0
ifpdistl 1024 { palfrom 32 0 16 0 }
enda