Ifsound: Difference between revisions
No edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
NOTE: If player has 'sound' option in menu disabled, this will always return false! | NOTE: If player has 'sound' option in menu disabled, this will always return false! | ||
[[Category:Duke3D 1.3/1.5 commands]] | |||
Revision as of 01:04, 24 September 2005
ifsound <sound> { code }
Another If condition returning 'true' if the current sound in <sound> is playing.
NOTE: If player has 'sound' option in menu disabled, this will always return false!