Ifsound: Difference between revisions
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NOTE: If player has 'sound' option in menu disabled, this will always return false! | NOTE: If player has 'sound' option in menu disabled, this will always return false! | ||
[[Category:Duke3D 1.3/1.5 commands]] |
Revision as of 00:04, 24 September 2005
ifsound <sound> { code }
Another If condition returning 'true' if the current sound in <sound> is playing.
NOTE: If player has 'sound' option in menu disabled, this will always return false!