Ifwasweapon: Difference between revisions
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Goes with [[ifhitweapon]]. Checks if the current [[actor]] was struck by the specific <weapon>. | Goes with [[ifhitweapon]]. Checks if the current [[actor]] was struck by the specific <weapon>. | ||
[[Category:Duke3D 1.3/1.5 commands]] |
Revision as of 00:05, 24 September 2005
ifwasweapon <weapon>
Goes with ifhitweapon. Checks if the current actor was struck by the specific <weapon>.