State: Difference between revisions
Jump to navigation
Jump to search
Mblackwell (talk | contribs) mNo edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
Example code: | Example code: | ||
<pre> | |||
define MYACTOR1 3585 | |||
define MYACTOR2 3586 | |||
define MYACTOR3 3587 | |||
state spawnblood | state spawnblood | ||
ifhitweapon | |||
{ | { | ||
guts JIBS6 12 | |||
spawn BLOODPOOL | |||
killit | |||
} | } | ||
ends | |||
useractor notenemy MYACTOR1 2 | |||
state spawnblood | |||
enda | |||
useractor notenemy MYACTOR2 2 | |||
state spawnblood | |||
enda | |||
state spawnblood | useractor notenemy MYACTOR3 2 | ||
state spawnblood | |||
enda | |||
</pre> | |||
[[ | Use [[break]] to exit a state before all of it's code is finished executing. | ||
[[ | [[Category:Duke3D 1.3/1.5 commands]] | ||
Revision as of 00:18, 24 September 2005
A state is a block of code written outside of any actors or events, that can be called from within them. This is useful because it allows you to use the same code in multiple places without rewriting it.
Syntax for state creation:
state <name> { state code } ends
<name> is the name of the state.
{ state code } is the code executed within that state.
ends denotes the end of a state.
Calling a state within an actor is simply:
state <name>
Example code:
define MYACTOR1 3585 define MYACTOR2 3586 define MYACTOR3 3587 state spawnblood ifhitweapon { guts JIBS6 12 spawn BLOODPOOL killit } ends useractor notenemy MYACTOR1 2 state spawnblood enda useractor notenemy MYACTOR2 2 state spawnblood enda useractor notenemy MYACTOR3 2 state spawnblood enda
Use break to exit a state before all of it's code is finished executing.