Myospal: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
myospal x y tilenum shade orientation pal | myospal x y tilenum shade orientation pal | ||
</pre> | </pre> | ||
[[Category:Screen drawing commands]] |
Revision as of 01:44, 24 September 2005
myospal <x> <y> <tilenum> <shade> <orientation> <pal>
Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).
<x> and <y> are on-screen coordinates.
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<orientation> translucency, masking, etc...
<pal> is the palette.
Example code:
setvar x 30 setvar y 30 setvar tilenum 3350 setvar shade 0 setvar pal 2 setvar orientation 1 // transparency myospal x y tilenum shade orientation pal