Eshoot: Difference between revisions

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Works just like [[shoot]], but returns the [[sprite id]] of the projectile into the RETURN [[gamevar]].  See [[eshootvar]].
Works just like [[shoot]], but returns the [[sprite id]] of the projectile into the RETURN [[gamevar]].  See [[eshootvar]].
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]

Revision as of 08:38, 24 September 2005

eshoot <projectilenumber>

Works just like shoot, but returns the sprite id of the projectile into the RETURN gamevar. See eshootvar.