Eshoot: Difference between revisions
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Works just like [[shoot]], but returns the [[sprite id]] of the projectile into the RETURN [[gamevar]]. See [[eshootvar]]. | Works just like [[shoot]], but returns the [[sprite id]] of the projectile into the RETURN [[gamevar]]. See [[eshootvar]]. | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Projectile manipulation]] |