Espawn: Difference between revisions
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[[spawn]]s an [[actor]]. The [[gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. Also see [[spawn]], [[qspawn]], and [[eqspawn]]. | [[spawn]]s an [[actor]]. The [[gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. Also see [[spawn]], [[qspawn]], and [[eqspawn]]. | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Sprite manipulation]] |