Kickback pic: Difference between revisions
Jump to navigation
Jump to search
BlasterDRP (talk | contribs) mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded. | Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded. | ||
[[Category:Player structure members]] |
Revision as of 15:36, 24 September 2005
Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.