Last full weapon: Difference between revisions
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last_full_weapon is initialized to zero when a map is loaded.<BR> | last_full_weapon is initialized to zero when a map is loaded.<BR> | ||
It is set to the [[weapon ID]] of the previous weapon when a new weapon is picked up. | It is set to the [[weapon ID]] of the previous weapon when a new weapon is picked up. | ||
[[Category:Player structure members]] | |||
Revision as of 15:39, 24 September 2005
last_full_weapon is initialized to zero when a map is loaded.
It is set to the weapon ID of the previous weapon when a new weapon is picked up.