Random club frame: Difference between revisions

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This is initialized to zero. The comment in the code says 'Glowing'.... For WW2GI, this is incremented by 64 each frame if the current has the WEAPON_FLAG_GLOWS flag. Also, if it's not zero, you can't fire the shotgun (I don't know why...) When the shrinker or grower are dispalyed on the screen, tile SHRINKER +2 is drawn using this as a modifier, then the normal weapon is drawn.
This is initialized to zero. The comment in the code says 'Glowing'.... For WW2GI, this is incremented by 64 each frame if the current has the WEAPON_FLAG_GLOWS flag. Also, if it's not zero, you can't fire the shotgun (I don't know why...) When the shrinker or grower are dispalyed on the screen, tile SHRINKER +2 is drawn using this as a modifier, then the normal weapon is drawn.
[[Category:Player structure members]]

Revision as of 15:45, 24 September 2005

This is initialized to zero. The comment in the code says 'Glowing'.... For WW2GI, this is incremented by 64 each frame if the current has the WEAPON_FLAG_GLOWS flag. Also, if it's not zero, you can't fire the shotgun (I don't know why...) When the shrinker or grower are dispalyed on the screen, tile SHRINKER +2 is drawn using this as a modifier, then the normal weapon is drawn.